| Author | Topic: The Official DDR Dictionary (Read 194 times) |
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|  | The Official DDR Dictionary « Thread Started on Oct 6, 2003, 7:55pm » | |
1/4 step-Placed on the beat of the song. Most basic songs are composed entirely of quarter notes. Shown in the steps page on this site in blue. 1/8 step-Placed exactly halfway between the beats of the song. Shown in the steps page on this site in red. 1/16-step Placed exactly halfway between 1/8 steps. Dynamite Rave Single Maniac has several patterns which includes sixteenth steps. Shown in the steps page on this site in purple. 1/32 step-Placed exactly halfway between 1/16 steps. New to DDRMAX2 and beyond. First featured in Tsugaru Heavy. 1.5x/2x/3x/5x/8x-Speed modifiers that speed up the arrows to n-times their normal speed. Many players find songs easier to sight-read this way -- especially songs with very dense arrow patterns (bag, Orion.78). Air-Number of jumps in a song Bar Hugger-One who refuses to let go of the bar and adamantly puts all their weight on the bar behind them throughout the whole song. Basic-Easiest mode of steps on most versions of DDR. Difficulty is generally between 1 and 5 feet Battle-A mode of playing two players. Both players' arrows begin overlapped in the center at the bottom of the screen and branch outwards to the appropriate player's side. Introduced in 4th mix. Beginner-Easiest level of all. All songs are 1 foot. Only found on DDR USA, Dancing Stage EuroMIX, and DDR Extreme. Boo-The rating you get on a step when you hit the arrow pretty off-beat Boost-Same as Special on Solo2k, but featured on DDR Max. The arrows continually speed up as they get closer to the top. Brake-A modifier only available in the Trick Oni course in DDR Extreme, where the arrows slow down dramatically as theyreach the top of the screen. Butterfly Turn-The original U R D L series of steps featured in Butterfly on which many players first turned. Catastrophic-The most difficult song ranking given to songs appearing on mixes prior to DDR MAX (6th mix). 9 footers. Chaos-Irregularity of steps Couple-A mode of playing for two players where the steps complement each other. Combo-Number that represents your most recent sequence of consecutive perfects and greats. Dark mode-Mode of playing where stationary arrows at top do not appear. Introduced in DDR Max2 (7th mix). Double-A mode where the DDRer plays on both sides at once Edit-Certain versions of DDR allow the player to insert a memory card and play steps that he created on a playstation. Flat-mode where arrows are all the same color, regardless of beat. See Vivid
Freestyle-A way of playing DDR where the object is to look good and perform for an audience Freeze-Number of freeze steps; also refers to the step introduced in DDR Max that requires the player to hold an arrow for some defined time Fuwa Fuwa-A modifier only available in the Trick Oni course in DDR Extreme, where the arrows move up and down in an accordion-like fashion before hitting the top of the screen. Gallop-Any isolated pair of successive 16th notes. Best exemplified in In the Navy SSR, or Cowgirl Maniac. Gauge-Bar that represents how well you are hitting the steps. When the bar reaches the bottom, your game is over Good-The rating you get on a step when you hit the arrow more than slightly off-beat Good Attack-A method of playing where the object is to get the most Goods possible Great-The rating you get on a step when you hit the arrow slightly before or after the beat. Keeps your combo going. Great Attack-A method of playing where the object is to get the most Greats possible Groove Radar-Introduced in DDR Max. Graphical representation of the song difficulty replacing the old 1-9 foot rating system. Measures five attributes: Voltage, Stream, Chaos, Freeze, Air Hand Plant-Using your hand to hit a panel Heavy-Equivalent to Maniac difficulty, but used on DDR MAX/6th mix Hidden-Mode of playing where arrows disappear before reaching the top of the screen. Knee Drop-Using your knee to hit a panel Left-A mode of playing where the steps are rotated 90 degrees to the left. Light-Equivalent to the Basic difficulty in DDRMAX/Extreme Little-Code that removes all steps except for quarter steps from a song. Often used to allow a less skilled player to play with a more advanced player on mixes that don't allow players to choose different difficulties. Maniac-Most difficult mode of steps on most versions of DDR. Difficulty is generally between 6 and 9 feet. Maniac2-Term created and used on this site to denote the new maniac steps on 4th mix plus for old songs. Usually significantly harder than the old maniac steps. See Butterfly Upswing Mix. Maniac-S-Term on 4th mix plus and 5th mix machines to denote the old maniac single steps. On these machines, Maniac then refers to the new steps. Maniac-D-Term on 4th mix plus and 5th mix machines to denote the old maniac double steps. Marvelous-Term used in non-stop and Oni courses in DDR Extreme to denote perfect timing for a step. This accuracy is higher than "Perfect" Matrix Walk-Freestyle move where the performer puts one hand on the bar and walks on the screen. Most people frown on this, as it is known to damage machines Mirror-Mode of playing where arrows are rotated 180 degrees. Miss-The rating you get on a step when you don't hit the arrow anytime close to the beat Newbie-Person who is a beginner on DDR N.G.-Stands for 'No Good.' Rating given when you miss a freeze. OK-Rating given when you hold a freeze successfully. Oni Mode-Also known as Challenging Mode. A variation of Nonstop in which the player gets 4 lives, losing one life for each Good, Boo, Miss, or NG. Player regains between zero and three lives between each song. Perfect-The rating you get on a step when you hit the arrow exactly on the beat Perfect Attack-A method of judging accuracy among players. The predominant method used for tournaments in the United States. Score is based on percentage of perfect steps out of total steps, without regard to combo's. PIU-Abbreviation for Pump It Up. A Korean dancing game franchise similar to DDR. Reverse-When the arrows scroll from top to bottom instead of the usual bottom to top. Right-A mode of playing where the steps are rotated 90 degrees to the right. Right Foot Only-A style of playing where the player only uses his right foot to hit all the steps. Roulette-Mode where random song is chosen for your play Routine-A predefined set of moves a performer uses for a given set of steps on a particular song S4R-1. Sudden Shuffle on SSR mode. 2. Stealth Shuffle on SSR mode. In this mode, the player must play with another person who plays the steps without modification. The S4R player figures out which shuffle mode has been chosen, and must figure out which steps to hit. Save-Rating given in Unison mode when one person misses their arrow, but their partner hits it. Score Attack-A method of judging accuracy. Points are allotted differently among versions of DDR. Highest score wins. Shuffle-Mode of playing where arrows are shuffled in one of eight possible patterns. Sight Read-Playing a song without having seen/played/heard the song or the steps beforehand Sink-Arrows scroll from top down instead of bottom up. Slide-Using one foot to press one panel then another without lifting it off the stage, but by dragging it across the panels instead Solo-6-panel version of DDR with the inclusion of upper-left and upper-right diagonal arrows. Also used as a setting in DDRMAX/Extreme which adds more colorful arrows to make sight-reading easier. Special-Arrows accelerate on their way up the screen. Featured only on Solo 2k. Standard-DDR USA's equivalent of basic. Also on Dancing Stage EuroMIX. Standard is DDRMAX/Extreme's equiavent of Trick. Stealth-Mode of playing where arrows don't appear until you've missed them already. Step Step Revolution-Another name for Maniac mode on certain versions of DDR
Stream-Overall density of steps Sudden-Mode of playing where arrows appear just before they reach the top. Trick-Middle mode of steps on most versions of DDR. Difficulty is generally between 4 and 7 feet. Triplets-Elusive step whose existence was in doubt for some time. These steps break a single beat into 3 equal steps, or sometimes breaks two quarter beats into 3 steps. Only a few songs feature these special steps. A few single maniac songs include Gentle Stress, Afronova, Luv 2 Me. Shown in the steps page in green. Turn-Any series of steps on which a player rotates his body 360 degrees Unison-Both players share one group of arrows in the center of the screen; the color of the arrows determine which player it belongs to. Versus-Same as single player steps, but for two players. Voltage-Peak density of steps
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Sekwence Full Member
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|  | Re: The Official DDR Dictionary « Reply #1 on Oct 13, 2003, 7:29pm » | |
you forgot the part about this dictionary coming from ddrfreak.
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GoodDDRPlayer New Member
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Joined: Nov 2003 Posts: 6
|  | Re: The Official DDR Dictionary « Reply #2 on Nov 8, 2003, 8:56pm » | |
O SHYT! So that's what a catastrophic is! OOOOOOOOO!
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